One year ago, we spent three weeks on the Azores. With our then five- and one-year-old kids, the trip was challenging and exhausting—and is one of my fondest and most cherished memories so far.
Azores — April 14, 2024 in Living LifeReflecting on everyday life in a few words. From my perspective.
I don’t need motivational or inspirational posters on my wall.
Instead, I watch our Clematis montana as it stretches toward the sky, climbing the rope inch by inch, all the while sprouting new leaves and nourishing butterflies with its vibrant blooms.
Clematis montana — April 13, 2024 in Living LifeOops I did it again… updated my personal webpage. Credits to Onur Çoban for the inspiration.
Update — April 10, 2024 in Product DesignApproximately 4,000 weeks. That’s how long I’ll live (statistically)—make ’em count.
Weeks — March 17, 2024 in Living LifeOnce again, we just had free, fair and secret elections. This can not be emphazied enough.
Elections — March 17, 2024 in Living LifeA few days ago, I had a million-dollar idea. Maybe.
Million-dollar idea — February 24, 2024 in Living Life„I left my settings app in the other room yesterday“ — Jason Snell, sixcolors.com
Who needs standing desks when you can put each app in a different room and run around the apartment all day?
Vision Pro — February 04, 2024 in Product DesignReading ‘Getting Real’ by Basecamp on how to build successful web apps. So many good quotes, it’s impossible to choose. This is the way. Or is it?
Getting Real — January 27, 2024 in Product DesignSome days, you just try to get from one cappuccino to the next.
Cappuccino — January 13, 2024 in Living LifeSorry, I must join in. Baldur’s Gate 3 is the most impressive and comprehensive RPG I’ve ever played. No matter what perspective you have, be it as a player, developer, designer, writer—it’s a masterpiece.
I hope it leaves a mark in the industry, especially for Triple-A productions, as a showcase of previously inconceivable creative work and freedom, and a publisher that isn’t focused on maximizing profit.
Baldur’s Gate — December 30, 2023 in Story TimeIt’s fascinating how people’s attitudes to punctuality differ.
Even with two kids, we are usually plus/minus two minutes ‘on time’. We don’t compromise to achieve this. It’s an essential part of our organization and logistics.
Time is the most valuable thing each one of us has. I try to respect other people’s time.
On time — December 30, 2023 in Living LifeSeven hours. That’s the amount of sleep I need to function… pretty well. It’s way less than how long I would sleep without kids, though.
Add another seven for work, and seven more for family life organization. That’s 21 hours to keep it all running, and leaves up to three hours a day to spend however I want.
That right there. That’s privilege. Prosperity. And when I’m old and wrinkled, I’ll reflect on how I spent those three hours every day.
Three hours — December 14, 2023 in Living Life“Internet providers sell connections by capacity, but the difference between streaming a 4K movie 30 times faster than you can watch it versus five times faster than you can watch it isn’t particularly important.”
— Mitchell Clark, theverge.com
Faster internet — December 10, 2023 in Product DesignWater falling from the sky is great. Seriously. I don’t mind. You do you.
But… what’s the point of doing it for two weeks straight? And why the fuck can’t you stick to your schedule like everybody else!?
Rain — October 29, 2023 in Living LifeStarting a new job as a product designer. Will it be as fulfilling as I hope it to be? Who knows. For now, it feels like the perfect match.
And it will certainly open new doors in the future, in a field I feel so deeply connected to.
New chapter — October 12, 2023 in Product DesignThe new Live Sticker feature of iOS 17 is just incredible. Finally, having kids (or pets) makes sense again!
Live Sticker — October 06, 2023 in Product Design